CRITICAL BY DESIGN
Two people. One dungeon crawler in the making.
DuoCrit is Kaic and Gabriel — two friends who decided that making a dungeon crawler together was a better idea than most of their other ideas.
We're an independent, two-person studio. No office, no investors, no committee — just two people building the kind of game we've always wanted to play: one where every expedition is a real decision, not a foregone conclusion.
It started as a rough prototype we made for ourselves, nights and weekends, no roadmap slides. It's turning into something we think is worth sharing.
We do the art, the design, the code, and the second-guessing ourselves. Everything on this site is made by exactly two people.
Something is waiting in the dark. We're not ready to say its name.
TARGETING 2027
A single-player dungeon crawler about risk you can see coming. A sun-scorched settlement. An obelisk that burns three colors. Something waits beneath it — and every trip down is a choice you make with your eyes open.
It's a spiritual successor to our first prototype — this time built for real, from the ground up.
One character, carried between every expedition — scars, gear, and reputation included.
Three companions drafted fresh each run, drawn from everyone you've met so far.
Before you descend, you always know what's at stake and what you could lose.
Runs built for 15 to 30 minutes — long enough to matter, short enough to walk away.
Questions, feedback, or just want to say hi — we'd like to hear from you.